Secrets Revealed
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The hidden eggs in each campaign are revealed! Some require certain conditions to be met, while others make use of the built-in cheat codes:
- show me the money. Gives 10,000 minerals and gas.
- whats mine is mine. Gives 500 minerals.
- breathe deep. Gives 500 gas.
- black sheep wall. Removes Fog of War.
- radio free zerg. Plays special Zerg Theme (Zerg only).
Astute cheaters will also note that there is no cow level has absolutely no effect, as it immediately terminates the campaign. Also, power overwhelming sometimes has negative effects on certain missions, causing the mission to be unbeatable.
Part 1: Prelude to Darkness
Mission 1-3: After ten minutes of playing time, if no one has expanded to the northern expansion Zerg reinforcements will arrive in the form of an orbital drop, creating a new expansion for you. The added bonus is in addition to the expansion you are also given a Kraken Spire, giving you the ability to create Kraken Brood Mutalisks at will.
Mission 1-3 (a): The cutscene mission. Typing breathe deep will enable a hidden Programmer's Room.
Mission 1-4: Several minutes into the mission the Jormungand Brood will arrive from the south and eliminate the Terran base for you. This is not likely a secret, but does save on time and resources.
Mission 1-5: Watch for several cameo appearances here and there, including several well-known and obscure Ranma 1/2 and Starcraft characters.
Part 2: The Invasion
Mission 2-0: Show me the money will enable a special hero, Pantyhose Taro.
Mission 2-1: Show me the money a few times will enable Taro to appear here as well, but instead of helping he'll laugh and jeer at your predicament.
Mission 2-2: The Prison level is loaded with many hidden goodies.
- Show me the money a few times will enable Taro, but you must have disabled the prison door first in order to be useful.
- During the countdown sequence after the Warbringer battle touching the Teal Security Beacon will transport you to the hidden Programmer's Room (it is best to use a fast unit, like Ryoga, to run to the beacon). Strike up a chat with the programmers.
- During the countdown sequence you can quickly escape by bringing Ryoga to the thin wall at the left edge of the 'elevator room.' This takes you to an emergency elevator that takes you to the entrance.
Mission 2-4: Show me the money a few times will enable Taro. However, he will attack the Tiamat Zerg, proving quite useless overall.
Part 3: The Search for Friends
Mission 3-0: Show me the money four times will enable Taro. Flying the Dragon Tear directly to the estate will automatically end the mission, but there is a chance your units may get stuck.
Mission 3-1: Whats mine is mine or show me the money a few times will enable Taro, but instead of helping you he kicks you back to the first mission (1-0).
Mission 3-2: Show me the money five times will enable Taro.
Mission 3-3: Show me the money five times will enable Taro.
Mission 3-4: Whats mine is mine or show me the money immediately fails the mission, sending you to Mission 3-5 (a) immediately. Branch (a) can also be enabled by allowing the Khaydarin Power Core to be destroyed.
Mission 3-5 and 3-5 (a): Show me the money five times will enable Taro, and effectively gives you access to the Infested Arbiter much quicker.
Part 4: The War Against Destiny
Mission 4-1: Show me the money five times will enable Taro.
Mission 4-3: Show me the money five times will enable Taro. Mission 4-4 (a) can be enabled by entering the Silo room before deactivating the Security Beacon.
Mission 4-4 and 4-4 (a): Operation cwal dramatically increases build times, so the nuke and Mousse finish training quickly.
Mission 4-5: Show me the money ten times will enable Taro.
Part 5: Endgame
Mission 5-0: This is a bit tricky, and requires at least one High Templar. When you are presented with your choices, Hallucinate a fast aerial unit (ie, Mutalisk) and
fly to the Zerg Controller. When it is under your control fly the Controller to the Great Phoenix without touching any of the beacons. When both are in your possession head for the northern caves,
and upon completion the bonus mission will be enabled. This will not work if you lose control of either the Great Phoenix or the Zerg Controller, whether by their destructions or by touching
any of the beacons.
Mission branch (a) is achieved by saving Akane, (b) by saving Kodachi, and (c) by saving neither.
Mission 5-1 (a): During the duel with Kuno luring him to the bottom-right will reveal him for you to attack because of the new Overlord appearing there. The accompanying Hydralisks will also help you defeat him quickly.
Mission 5-4: Show me the money multiple times will enable many characters depending on the number of times the code is entered. However, you cannot allow these heroes to die, either.
Breathe deep will disable termination of the game upon the death of any character except Ranma, who must survive. This only works if other heroes haven't been summoned.
Mission 5-5: Black sheep wall will reveal a hidden message held within a few units sitting in the city proper.
Miscellaneous
Hidden Song: Radio free zerg on any Zerg mission will enable The Ballad of Ranma and Akane They Didn't Want You to Hear! Only works on the full version executable of Vision of the Future.


